|The history of Vision Software is a very sad story in the beginning, but luckily it's also a successful story in the end.|
Everything has started in 1989 in New Zealand, when Paul Andrews, Cameron McKechnie, Rodney Smith and Mark Sibly founded the company Art Software. The first game was the nice shoot 'em up game Sirius 7, which was programmed by Cameron and which has an excellent soundtrack composed by Blair Zuppicich. The game was published by CRL/Actual Screenshots, but unfortunately they ripped of Art Software and never paid them... The second game was Sorcerors Apprentice and this time Mark Sibly (he did Blitz Basic later!) was the programmer. Unfortunately again a contract with CRL was signed, so they haven't seen any money even for this game.
In 1991 they changed their name to Vision Software and after the sad experiences with the commercial software world, they released a game as shareware. The title was Cybernetix - a good looking shoot 'em up game. Paul Andrews (programming), Rodney Smith (graphics) and Blair Zuppicich (music) were the development team and were also the Vision Software core team for most of the future productions.
A short, but not very successful comeback was started in 1991 too. The funny platform game Gnome was published by Linel for use on a coverdisk. Unfortunately Linel wasn't better than CRL and so Vision Software has worked again for nothing. The next shareware title was called Microbes - a game inspired by Jeff Minter's Llamatron - an it was released in 1992. In the very same year Zombie Apocalypse was created, a bloody crosshair shooter which was bundled with Blitz Basic 2 from Acid Software.
In 1993 the cute platform game Woody's World came out. Vision Software had the goal to make the biggest platform game ever and spent over 9 months for the devlopment. Unfortuantely the publisher Kompart nicked off with most of the money (I guess you've expected that).
The successful history of Vision Software in the commercial world has begun in 1993 when they released Seek and Destroy, a helicopter shoot 'em up game with the screen rotated around the player. Mindscape was the publisher and didn't make any problems with royaliteis. A PC version of this game was done in 1996 and was released by Epic Megagames. Overkill - a good looking Defender clone for AGA Amigas, followed in the same year too and with Acid Software they finally found a publisher who respected their work and didn't rip them off.
Zombie Apocalypse II reached the stores in 1994 featuring swish AGA graphics, loads more blood and swear words and like the first part it was banned in Germany too. Again it was published by Acid Software.
The masterpiece of Vision Software was released in 1995. The futuristic racing, carnage game Roadkill features lots of unnecessary violence and loud noise. It's a fantastic playable game with good looking graphics, parallax scrolling and much more. It was only released for AGA Amigas and also a CD32 version exists. In 1997 Microprose has published the first PC game from them - 7th Legion. They've worked for three years on their first real-time strategy game and it features fast paced arcade style action, power ups and frantic gameplay. But as very often for the games from Vision Software, the game wasn't a big success. Nevertheless it contains some new ideas, which many other real-time-strategy games have copied.
This was the last game from Vision Software. Meanwhile they're part of Acid Software and bundled their knowledge to develop the greatest games which were ever made in New Zealand.
Seek and Destroy
Zombie Apocalypse 2