Mental Image were founded in about 1991. We all had Amigas since the mid-eighties (mine was one of the first 50 in England!!!). The members of Mental Image were: Zoot (coder of all Bandit Mania and all other fruit machines, Willy, Satu, Gridrunner and Rebound, and co-ordinator of the group), Garion (coder of all the really clever stuff such as the MFM disk loaders, crunchers, grafix utils etc.), Boz (coder of Invaders), David Tolley (gfx guy - excellent who is still in the industry), Spud (gfx), Rich (gfx), Pete (music), Biggs (music), Drobb (level design and testing).
We did the first two Gamedisks because we wanted to prove that PD games didn't have to be written in basic and could be quite cool. Gridrunner was done with Jeff Minter's permission, and he even sent us grafix for the game. We were very influenced by the other demo groups around at the time, and the idea of a gamedisk was just our way of doing a multipart thing.
The idea for the fruit machines came about because DROBB ran one of the biggest PD companies around at the time (ABOTS - A Bit On The Side), and fruit machines were the most requested disk. He asked us if we could do something special, and so we did Winning Post. It was so succesful as shareware that we followed it up with Bandit Mania and then Technology 2 - but by then the Amiga market was dying (boo hoo!!!). We marketted our games by putting time-limited demos on the British Amiga mags (Amiga Power and Amiga Action mainly), and then selling the full versions by post - it was great - long live shareware!!!
We are no longer active in the Amiga scene, but may start again on the PC. The Playstation 2 has an architecture very like the Amiga, apparently (with hardware registers to hit!), so that looks like fun. |  Bandit Mania
 Invaders
 Gridrunner
 Rebound |